After the release of Torque Game Builder, GarageGames began to develop Torque X. Torque X is a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities. It has to do with Microsoft XNA Game Studio. Currently, many of the 3D features are incomplete. Specifically, 3D terrain using RAW heightmaps suffers from a lack of working examples, shadows are simplistic, consisting of a spherical shadow texture projected on the terrain, the ability to use skinned meshes for animated models is not working (non-skinned meshes currently works), and the 3D rigid-body physics suffers from issues.