Game Development Tool: JigLibX
Game Development Tool: JigLibX
"Game Design Tools for Independant Game Developers"
Advertisement
What Indie developers say about JigLibX...
0
score
1
Popularity Vote
The overall popularity of this tool.
0
0
0
Indie Pricing
Is there a low cost version available for Indies?
0
-1
1
Stable NoBugs
Is the software stable and mostly bug free?
0
-1
1
Learning Curve
Is it easy to use and are good tutorials available?
0
0
0
Feature Set
Is the tool packed with useful features?
1
1
0
Indie Support
How well does the tool maker support Indie developers?
image
official site
JigLibX
JigLibX is a physics engine written in C# using Microsoft's XNA framework. It is based off the physics engine JigLib and is currently being ported and expanded. Having a collision system and a rigid body physics engine makes JigLibX one of the favored free open-source physics engines designed for use with XNA.

Tool Classification:
Functions=   
(Engines - Physics)

Qualifiers=   
(Open source) (Free)

0 comments found.
No Comments yet, you can be the first!
redline
  Privacy Policy      Contact us      Site Terms      About us