Game Development Tools & Game Engines
Game Development Tools & Game Engines
"Game Design Tools for Independant Game Developers"
Select a Tool Function and then 'Submit' to see the best ranked tools for indie game developers.
Tool Function:
Qualifier:
Search/Keyword:
redline
Featured Game Development Tool
image
kbasic
KBasic is a powerful programming language, which is simply intuitive and easy to learn. It is a new programming language...    ...more...
ratingimage
(Languages)
indiegametools.com statistics

Tools catalogued: 601
Unique visitors: 47051
Votes recorded: 6624

Welcome to the most complete list of Indie rated Game Design Tools

IndieGameTools.com is a list of all the tools that you need to create video games. Independant developers share experiences on the best tools and game engines available. To get started you should select a Tool Function, and optionally, a Tool Qualifier or specific keywords from the pull down boxes at the top of the webpage and hit the submit button.

Can you do us a small favor?

If you are an experienced indie game developer then please join the thousands of Indies that have already helped make this database such an important resource and take a few minutes to vote or to tell us your most important, most useful, or your favorite tools and game engines. If enough developers help us out just a little then this site will itself become a useful tool.

Thanks,

-Robc

What is your game development workflow? What software development tools do you use to make games? I often see this question asked on various forums. IndieGameTools needs to elevate this discussion to a permanent and easily found thread... and here it is. Please format your comment similar to this example:

I am... (an artist, designer, programmer, indie hobbyist, etc., etc,) and I use the following tools on a regular basis:

• Tool 1
• Tool 2
• Tool 3
• ...

...(plus any further discussion you would like to add here)
Discussions about individual tools should be put on the individual tool page. Thanks again.



5 comments found.
1) Robc on 2009-10-19
I am a hobbyist programmer and developer and I regularly use the following tools

• GIMP (...or Photoshop, but mostly GIMP for 2d work)
• Milkshape for 3d graphics
• L3DT and GROME for Terrain
• Visual Studio C++ Express edition (SDK)
• Torsion (SDK, When I'm working with the Torque engine)
• Torque Game Engine Advanced 1.7.1 (W/AFX and sometimes with the MMO-Kit)
turbosquid.com (as a source of graphic assets)
• Shrink O'matic for rough image handling for the website

I'm sure there are more but these are common tools that come to mind and that I have been using in the last year.
2) Jason T on 2009-10-28
I am a Flash game developer

• Flex Builder
• Flash CS4
• Audacity (for audio)
• CVS (for version control)

Simple is best.
3) Torque Artist on 2009-10-30
I am an artist working on a game with a small team using Torque

• Poser 6
• Greenbriar Studio ToolboxIII
• Ultimate Unwrap 3D (version 2.29)
• Milkshape3D (version 1.7.10)
• Fragmotion (version .89)
• TorqueDTSPlus

Use whatever feels intuitive to you, experiment until you like the tools you work with, try new stuff once in awhile
4) Randy Blitz on 2009-11-05
I am a Blitz developer, I use the B3d Pipeline which is a set of tools that creates an art pipeline from 3ds Max to Blitz3d.

• B3d Exporter
• B3d Viewer
• Blitz3d Brush
• Blitz3d Map
• B3d Extensions

try it.
5) Rex on 2009-11-05
• Maya
• MotionBuilder
• Photoshop
• Zbrush
• FileHamster (revision control)

5 comments found.







redline
  Privacy Policy      Contact us: "Robc"      Site Terms and Conditions      About Us



echo '
';